Javascript Cheatsheet – Documentation and Code Snippets

Β· 4838 words Β· 23 minute read

Javascript is a scripting language, created to run in the Internet browser but later used in all places!. Javascript is always shortened as js or JS.

Javascript Syntax πŸ”—

Variables πŸ”—

// declare a variable
var ourName;

// store values
myNumber = 5;
myString = "myVar";

// declare variables with the assignment operator
var myNum = 0;

// add, subtract, multiply and divide numbers
myVar = 5 + 10; // 15
myVar = 12 - 6; // 6
myVar = 13 * 13; // 169
myVar = 16 / 2; // 8

// increment and decrement numbers
i++; // the equivalent of i = i + 1
i--; // the equivalent of i = i - 1;

// decimals
var ourDecimal = 5.7; // float

ES6 var, let and const πŸ”—

Unlike var, let throws an error if you declare the same variable twice.

Variables declared with let inside a block, statement, or expression, its scope is limited to that block, statement, or expression.

Variables declared with const are read-only and cannot be reassigned.

Objects (including arrays and functions) assigned to a variable using const are still mutable and only prevents the reassignment of the variable identifier.

To ensure your data doesn’t change, JavaScript provides a function Object.freeze to prevent data mutation.

let obj = {
  name: "FreeCodeCamp",
  review: "Awesome"
};

Object.freeze(obj);
obj.review = "bad"; //will be ignored. Mutation not allowed
obj.newProp = "Test"; // will be ignored. Mutation not allowed
console.log(obj);
// { name: "FreeCodeCamp", review:"Awesome"}

Strings πŸ”—

Basics πŸ”—

// escape literal quotes
var sampleStr = 'Alan said, "Peter is learning JavaScript".';
// this prints: Alan said, "Peter is learning JavaScript".

// concatenating strings
var ourStr = "I come first. " + "I come second.";

// concatenating strings with +=
var ourStr = "I come first. ";
ourStr += "I come second.";

// constructing strings with variables
var ourName = "freeCodeCamp";
var ourStr = "Hello, our name is " + ourName + ", how are you?";

// appending variables to strings
var anAdjective = "awesome!";
var ourStr = "freeCodeCamp is ";
ourStr += anAdjective;

Escape sequences πŸ”—

CodeOutput
'single quote (')
"double quote (")
\backslash ()
\nnewline
\rcarriage return
\ttab
\bbackspace
\fform feed

The length of a string πŸ”—

"Alan Peter".length; // 10

Split and Join πŸ”—

let str = 'a string';
let splittedStr = str.split('');
//[ 'a', ' ', 's', 't', 'r', 'i', 'n', 'g' ]

let joinedStr = splittedStr.join('')
// a string

Index of a String πŸ”—

//first element has an index of 0
var firstLetterOfFirstName = "";
var firstName = "Ada";
firstLetterOfFirstName = firstName[0]; // A

// find the las character of a string
var firstName = "Ada";
var lastLetterOfFirstName = firstName[firstName.length - 1]; // a

ES6 Template Literals πŸ”—

const person = {
  name: "Zodiac Hasbro",
  age: 56
};

// Template literal with multi-line and string interpolation
const greeting = `Hello, my name is ${person.name}!
I am ${person.age} years old.`;

console.log(greeting);
// Hello, my name is Zodiac Hasbro!
// I am 56 years old.

Arrays πŸ”—

var sandwich = ["peanut butter", "jelly", "bread"][
  // nested arrays
  (["Bulls", 23], ["White Sox", 45])
];

Index of an array πŸ”—

var ourArray = [50, 60, 70];
var ourData = ourArray[0]; // equals 50

// modify an array with indexes
var ourArray = [50, 40, 30];
ourArray[0] = 15; // equals [15,40,30]

// access multi-dimensional arrays with indexes
var arr = [[1, 2, 3], [4, 5, 6], [7, 8, 9], [[10, 11, 12], 13, 14]];
arr[3]; // [[10,11,12], 13, 14]
arr[3][0]; // [10,11,12]
arr[3][0][1]; // 11

Manipulate arrays with reverse, push, pop, shift and unshift πŸ”—

// reverse an array
[1, 'two', 3].reverse() // [ 3, 'two', 1 ]

// push() to append data to the end of an array
var arr = [1, 2, 3];
arr.push(4); // arr is now [1,2,3,4]

// pop() to "pop" a value off of the end of an array
var threeArr = [1, 4, 6];
var oneDown = threeArr.pop();
console.log(oneDown); // Returns 6
console.log(threeArr); // Returns [1, 4]

// shift() removes the first element of an array
var ourArray = [1, 2, [3]];
var removedFromOurArray = ourArray.shift();
// removedFromOurArray now equals 1 and ourArray now equals [2, [3]].

// unshift() adds the element at the beginning of the array
var ourArray = ["Stimpson", "J", "cat"];
ourArray.shift(); // ourArray now equals ["J", "cat"]
ourArray.unshift("Happy"); // ourArray now equals ["Happy", "J", "cat"]

Remove any element with splice πŸ”—

// first parameter is the index, the second indicates the number of elements to delete.
let array = ['today', 'was', 'not', 'so', 'great'];
array.splice(2, 2);
// remove 2 elements beginning with the 3rd element
// array now equals ['today', 'was', 'great']

// also returns a new array containing the value of the removed elements
let array = ['I', 'am', 'feeling', 'really', 'happy'];
let newArray = array.splice(3, 2);
// newArray equals ['really', 'happy']

// the third parameter, represents one or more elements, let us add them
function colorChange(arr, index, newColor) {
  arr.splice(index, 1, newColor);
  return arr;
}
let colorScheme = ['#878787', '#a08794', '#bb7e8c', '#c9b6be', '#d1becf'];
colorScheme = colorChange(colorScheme, 2, '#332327');
// we have removed '#bb7e8c' and added '#332327' in its place
// colorScheme now equals ['#878787', '#a08794', '#332327', '#c9b6be', '#d1becf']

Copy an array with slice πŸ”—

// Copies a given number of elements to a new array and leaves the original array untouched
let weatherConditions = ['rain', 'snow', 'sleet', 'hail', 'clear'];
let todaysWeather = weatherConditions.slice(1, 3);
// todaysWeather equals ['snow', 'sleet'];
// weatherConditions still equals ['rain', 'snow', 'sleet', 'hail', 'clear']

indexOf πŸ”—

let fruits = ['apples', 'pears', 'oranges', 'peaches', 'pears'];
fruits.indexOf('dates') // -1
fruits.indexOf('oranges') // 2
fruits.indexOf('pears') // 1, the first index at which the element exists

Accessing Nested Arrays πŸ”—

var ourPets = [
  {
    animalType: "cat",
    names: ["Meowzer", "Fluffy", "Kit-Cat"]
  },
  {
    animalType: "dog",
    names: ["Spot", "Bowser", "Frankie"]
  }
];
ourPets[0].names[1]; // "Fluffy"
ourPets[1].names[0]; // "Spot"

ES6 Includes to Determine if an Array Contains an Element πŸ”—

let fruits = ["Banana", "Orange", "Apple", "Mango"];
fruits.includes("Mango"); // true

ES6 The Spread Operator πŸ”—

// The ES5 code below uses apply() to compute the maximum value in an array.
var arr = [6, 89, 3, 45];
var maximus = Math.max.apply(null, arr); // 89

// ...arr returns an unpacked array. In other words, it spreads the array.
const arr = [6, 89, 3, 45];
const maximus = Math.max(...arr); // 89

// [...new Set(arr)] = unique value array
const arr = [1,2,2,3,3,4,5,5];
const uniq = [...new Set(arr)]; // [1,2,3,4,5]

// copy an array
let thisArray = [true, true, undefined, false, null];
let thatArray = [...thisArray];
// thatArray equals [true, true, undefined, false, null]
// thisArray remains unchanged, and is identical to thatArray

// combine arrays
let thisArray = ['sage', 'rosemary', 'parsley', 'thyme'];
let thatArray = ['basil', 'cilantro', ...thisArray, 'coriander'];
// thatArray now equals ['basil', 'cilantro', 'sage', 'rosemary', 'parsley', 'thyme', 'coriander']

ES6 Destructuring Arrays to Assign Variables πŸ”—

const [a, b] = [1, 2, 3, 4, 5, 6];
console.log(a, b); // 1, 2

// it can access any value by using commas to reach the desired index
const [a, b, , , c] = [1, 2, 3, 4, 5, 6];
console.log(a, b, c); // 1, 2, 5

// to collect the rest of the elements into a separate array.
const [a, b, ...arr] = [1, 2, 3, 4, 5, 7];
console.log(a, b); // 1, 2
console.log(arr); // [3, 4, 5, 7]

JavaScript Objects πŸ”—

var cat = {
  name: "Whiskers",
  legs: 4,
  tails: 1,
  enemies: ["Water", "Dogs"]
};

Accessing Objects Properties πŸ”—

Accessing with dot (.) notation

var myObj = {
  prop1: "val1",
  prop2: "val2"
};

var prop1val = myObj.prop1; // val1
var prop2val = myObj.prop2; // val2

Accessing with bracket ([]) notation πŸ”—

var myObj = {
  "Space Name": "Kirk",
  "More Space": "Spock",
  NoSpace: "USS Enterprise"
};

myObj["Space Name"]; // Kirk
myObj["More Space"]; // Spock
myObj["NoSpace"]; // USS Enterprise

Accessing with variables

var dogs = {
  Fido: "Mutt",
  Hunter: "Doberman",
  Snoopie: "Beagle"
};

var myDog = "Hunter";
var myBreed = dogs[myDog];
console.log(myBreed); // "Doberman"

Accessing and modifying Nested Objects πŸ”—

let userActivity = {
  id: 23894201352,
  date: 'January 1, 2017',
  data: {
    totalUsers: 51,
    online: 42
  }
};

userActivity.data.online = 45; // or
userActivity['data'].online = 45; // or
userActivity['data']['online'] = 45;

Creating an array from the keys of an object

let users = {
  Alan: {
    age: 27,
    online: false
  },
  Jeff: {
    age: 32,
    online: true
  },
  Sarah: {
    age: 48,
    online: false
  },
  Ryan: {
    age: 19,
    online: true
  }
};

function getArrayOfUsers(obj) {
  let arr = [];
  for (let key in obj) {
    arr.push(key)
  }
  return arr;
}

Modifying Objects Properties πŸ”—

// Updating object properties
var ourDog = {
  name: "Camper",
  legs: 4,
  tails: 1,
  friends: ["everything!"]
};

ourDog.name = "Happy Camper"; // or
ourDog["name"] = "Happy Camper";

// add new properties
ourDog.bark = "bow-wow"; // or
ourDog["bark"] = "bow-wow";

// delete properties
delete ourDog.bark;

Objects for Lookups πŸ”—

var alpha = {
  1:"Z",
  2:"Y",
  3:"X",
  4:"W",
  ...
  24:"C",
  25:"B",
  26:"A"
};
alpha[2]; // "Y"
alpha[24]; // "C"

var value = 2;
alpha[value]; // "Y"

Test Object Properties πŸ”—

var myObj = {
  top: "hat",
  bottom: "pants"
};

myObj.hasOwnProperty("top"); // true
myObj.hasOwnProperty("middle"); // false

Accessing Nested Objects πŸ”—

var ourStorage = {
  desk: {
    drawer: "stapler"
  },
  cabinet: {
    "top drawer": {
      folder1: "a file",
      folder2: "secrets"
    },
    "bottom drawer": "soda"
  }
};

ourStorage.cabinet["top drawer"].folder2; // "secrets"
ourStorage.desk.drawer; // "stapler"

ES6 Destructuring Variables from Objects πŸ”—

// Consider the following ES5 code
var voxel = { x: 3.6, y: 7.4, z: 6.54 };
var x = voxel.x; // x = 3.6
var y = voxel.y; // y = 7.4
var z = voxel.z; // z = 6.54

// the same assignment statement with ES6 destructuring syntax
const { x, y, z } = voxel; // x = 3.6, y = 7.4, z = 6.54

// to store the values of voxel.x into a, voxel.y into b, and voxel.z into c, you have that freedom as well
const { x: a, y: b, z: c } = voxel; // a = 3.6, b = 7.4, c = 6.54

// Destructuring Variables from Nested Objects
const a = {
  start: { x: 5, y: 6 },
  end: { x: 6, y: -9 }
};

const {
  start: { x: startX, y: startY }
} = a;

console.log(startX, startY); // 5, 6

ES6 Destructuring to Pass an Object as a Function’s Parameters πŸ”—

// destructure the object in a function argument itself.
const profileUpdate = profileData => {
  const { name, age, nationality, location } = profileData;
  // do something with these variables
};

// this can also be done in-place:
const profileUpdate = ({ name, age, nationality, location }) => {
  /* do something with these fields */
};

ES6 Object Literal Declarations Using Simple Fields πŸ”—

const getMousePosition = (x, y) => ({
  x: x,
  y: y
});

// the same function rewritten to use this new syntax:
const getMousePosition = (x, y) => ({ x, y });

Booleans πŸ”—

Booleans may only be one of two values: true or false. They are basically little on-off switches, where true is β€œon” and false is β€œoff”. These two states are mutually exclusive.

true;
false;

If Else Statements πŸ”—

if (condition is true) {
  statement is executed
}

Else Statement πŸ”—

if (num > 10) {
  return "Bigger than 10";
} else {
  return "10 or Less";
}

Else if statement πŸ”—

if (num > 15) {
  return "Bigger than 15";
} else if (num < 5) {
  return "Smaller than 5";
} else {
  return "Between 5 and 15";
}

Conditional (Ternary) Operator πŸ”—

// this if statement...
function findGreater(a, b) {
  if (a > b) {
    return "a is greater";
  } else {
    return "b is greater";
  }
}

// is equivalent to this ternary operator
function findGreater(a, b) {
  return a > b ? "a is greater" : "b is greater";
}

Multiple Conditional (Ternary) Operators πŸ”—

// this if statement...
function findGreaterOrEqual(a, b) {
  if (a === b) {
    return "a and b are equal";
  } else if (a > b) {
    return "a is greater";
  } else {
    return "b is greater";
  }
}

// is equivalent to this ternary operator
function findGreaterOrEqual(a, b) {
  return a === b
    ? "a and b are equal"
    : a > b
    ? "a is greater"
    : "b is greater";
}

Switch Statement πŸ”—

switch(num) {
  case value1:
    statement1;
    break;
  case value2:
    statement2;
    break;
...
  case valueN:
    statementN;
    break;
}

Default Switch Statement πŸ”—

switch (num) {
  case value1:
    statement1;
    break;
  case value2:
    statement2;
    break;
...
  default:
    defaultStatement;
    break;
}

Multiple Options with Switch Statement πŸ”—

switch (val) {
  case 1:
  case 2:
  case 3:
    result = "1, 2, or 3";
    break;
  case 4:
    result = "4 alone";
}

Comparison Operators πŸ”—

OperatorMeaning
==equality
===strict equality
!=inequality
!==strict inequality
>greater than
>=greater than or equal
<less than
<=less than or equal
&&and
||or

While Loops πŸ”—

var ourArray = [];
var i = 0;
while (i < 5) {
  ourArray.push(i);
  i++;
}

Do…While Loops πŸ”—

var ourArray = [];
var i = 0;
do {
  ourArray.push(i);
  i++;
} while (i < 5);

For Loops πŸ”—

var ourArray = [];
var i = 0;
while (i < 5) {
  ourArray.push(i);
  i++;
}

// Count Backwards With a For Loop
var ourArray = [];
for (var i = 10; i > 0; i -= 2) {
  ourArray.push(i);
}

// Iterate Through an Array
var arr = [10, 9, 8, 7, 6];
for (var i = 0; i < arr.length; i++) {
  console.log(arr[i]);
}

// Nested for loops
var arr = [[1, 2], [3, 4], [5, 6]];
for (var i = 0; i < arr.length; i++) {
  for (var j = 0; j < arr[i].length; j++) {
    console.log(arr[i][j]);
  }
}

ES6 for-of πŸ”—

for (let value of myArray) {
  console.log(value);
}

Functions πŸ”—

function functionName() {
  console.log("Hello World");
}

functionName(); // call the function

Function Arguments πŸ”—

function ourFunctionWithArgs(a, b) {
  console.log(a - b);
}
ourFunctionWithArgs(10, 5); // 5

Return Statement πŸ”—

function plusThree(num) {
  return num + 3;
}
var answer = plusThree(5); // 8

Immediately Invoked Function Expression or IIFE πŸ”—

(function () {
  console.log("A cozy nest is ready");
})()

ES6 Arrow Functions πŸ”—

const myFunc = function() {
  const myVar = "value";
  return myVar;
};

// can be rewritten like this
const myFunc = () => {
  const myVar = "value";
  return myVar;
};

// and if there is no function body, and only a return value
const myFunc = () => "value";

// to pass parameters to an arrow function
const doubler = item => item * 2;

ES6 Higher Order Arrow Functions πŸ”—

FBPosts.filter(function(post) {
  return post.thumbnail !== null && post.shares > 100 && post.likes > 500;
});

// the previous function can be rewritten like this
FBPosts.filter(
  post => post.thumbnail !== null && post.shares > 100 && post.likes > 500
);

ES6 Rest Operator with Function Parameters πŸ”—

With the rest operator, you can create functions that take a variable number of arguments. These arguments are stored in an array that can be accessed later from inside the function.

function howMany(...args) {
  return "You have passed " + args.length + " arguments.";
}
console.log(howMany(0, 1, 2)); // You have passed 3 arguments
console.log(howMany("string", null, [1, 2, 3], {})); // You have passed 4 arguments.

ES6 Declarative Functions within Objects πŸ”—

// When defining functions within objects in ES5, we have to use the keyword function
const person = {
  name: "Taylor",
  sayHello: function() {
    return `Hello! My name is ${this.name}.`;
  }
};

// With ES6, You can remove the function keyword and colon
const person = {
  name: "Taylor",
  sayHello() {
    return `Hello! My name is ${this.name}.`;
  }
};

Regular Expressions πŸ”—

CharacterDescription
\Escapes a special character.
|Search for multiple patterns. To match β€œyes” or β€œno”, the regex is /yes | no/.
iThis flag is used to ignore upper and lowercase. /ignorecase/i.
gSearch or extract a pattern more than once.
.The wildcard character . will match any character except new lines.
[]Allow you to define the characters to match. /b[au]g/ will match β€œbag”, β€œbug” but not β€œbog”.
[a-z]Match all the characters between a and z.
[1-9]Match all the numbers between 1 and 9.
[a-z1-9]Match all the character between a and z, and the numbers between 1 and 9.
[^]Match the characters not in the set. [^a-e] match all other characters except A, B, C, D, and E.
+Match 1 or more occurrences of the previous character in a row.
*Match 0 or more occurrences of the previous character.
?Match 0 or 1 occurrence of the previous character. Useful for Lazy matching.
^Search for patterns at the beginning of strings.
$Search for patterns at the end of a string.
\wEqual to [A-Za-z0-9_]. Matches upper, lowercase, numbers the and underscore character (-).
\WMatches any nonword character. Equivalent to [^a-za-z0-9_].
\dEqual to [0-9]. Match one digit.
\DEqual to [^0-9]. Match one non digit.
\sMatch a whitespace.
\SMatch everything except whitespace.
a{2,5}Match the letter a between 3 and 5 times.
a{2,}Specify only the lower number of matches.
a{5}Specify the exact number of matches.
(…)Specify a group that can be acceded with number (from 1)

Regex Methods πŸ”—

MethodDescription
test()Returns true or false if the pattern match a string or not.
match()Extract the actual matches found.
replace()Search and replace text in a string .

Examples πŸ”—

// test method returns true or false if the pattern match a string or not
let myString = "Hello, World!";
let myRegex = /Hello/;
let result = myRegex.test(myString);

// extract the matches of a regex with the match method
let extractStr = "Extract the word 'coding' from this string.";
let codingRegex = /coding/;
let result = extractStr.match(codingRegex);

// Search and replace
let wrongText = "The sky is silver.";
let silverRegex = /silver/;
wrongText.replace(silverRegex, "blue"); // Returns "The sky is blue."

// search for multiple patterns using the alternation or OR operator: |
let petString = "James has a pet cat.";
let petRegex = /dog|cat|bird|fish/;
let result = petRegex.test(petString);

// ignore upper or lowercase
let myString = "freeCodeCamp";
let fccRegex = /freeCodeCamp/i; // flag i
let result = fccRegex.test(myString);

// Search or extract a pattern more than once
let twinkleStar = "Twinkle, twinkle, little star";
let starRegex = /Twinkle/gi; // a regex can have multiple flags
let result = twinkleStar.match(starRegex);

// The wildcard character . will match any character except new lines.
let exampleStr = "Let's have fun with regular expressions!";
let unRegex = /.un/;
let result = unRegex.test(exampleStr);

// define the characters to match, in this example all the vowels in quoteSample
let quoteSample =
  "Beware of bugs in the above code; I have only proved it correct, not tried it.";
let vowelRegex = /[aeiou]/gi;
let result = quoteSample.match(vowelRegex);

// Match all the characters in quoteSample (between a and z)
let quoteSample = "The quick brown fox jumps over the lazy dog.";
let alphabetRegex = /[a-z]/gi;
let result = quoteSample.match(alphabetRegex);

// Match all the character between two characters and numbers
let quoteSample = "Blueberry 3.141592653s are delicious.";
let myRegex = /[h-s2-6]/gi;
let result = quoteSample.match(myRegex);

// Match all that is not a number or a vowel
let quoteSample = "3 blind mice.";
let myRegex = /[^aeiou0-9]/gi;
let result = quoteSample.match(myRegex);

// Match 1 or more occurrences of the previous character (* for 0 or more)
let difficultSpelling = "Mississippi";
let myRegex = /s+/g;
let result = difficultSpelling.match(myRegex);

// ? Match 0 or 1 occurrence of the previous character. Useful for Lazy matching
let text = "titanic";
let myRegex = /t[a-z]*?i/;
let result = text.match(myRegex);

// Search for patterns at the beginning of strings
let rickyAndCal = "Cal and Ricky both like racing.";
let calRegex = /^Cal/;
let result = calRegex.test(rickyAndCal);

// Search for patterns at the end of a string
let caboose = "The last car on a train is the caboose";
let lastRegex = /caboose$/;
let result = lastRegex.test(caboose);

// \w is equal to [A-Za-z0-9_]
let quoteSample = "The five boxing wizards jump quickly.";
let alphabetRegexV2 = /\w/g;
let result = quoteSample.match(alphabetRegexV2).length;

// Match only 3 to 6 letter h's in the word "Oh no"
let ohStr = "Ohhh no";
let ohRegex = /Oh{3,6} no/;
let result = ohRegex.test(ohStr);

// Match both the American English (favorite) and the British English (favourite) version of the word
let favWord = "favorite";
let favRegex = /favou?rite/;
let result = favRegex.test(favWord);

// Groups () let you reuse patterns
let repeatNum = "42 42 42";
let reRegex =  /^(\d+)\s\1\s\1$/; // every 1 represent the group (\d+)
let result = reRegex.test(repeatNum);

// Remove all the spaces at the beginning an end of a string
let hello = "   Hello, World!  ";
let wsRegex = /^\s+(.*\S)\s+$/;
let result = hello.replace(wsRegex, '$1'); // returns 'Hello, World!'

Object Oriented Programming πŸ”—

let duck = {
  name: "Aflac",
  numLegs: 2,
  sayName: function() {return "The name of this duck is " + this.name + ".";}
};

duck.sayName(); // Returns "The name of this duck is Aflac."

Constructors and New Objects πŸ”—

Constructors follow a few conventions:

  • Constructors are defined with a capitalized name to distinguish them from other functions that are not constructors.
  • Constructors use the keyword this to set properties of the object they will create. Inside the constructor, this refers to the new object it will create.
  • Constructors define properties and behaviors instead of returning a value as other functions might.
// constructor
function Bird(name, color) {
  this.name = name;
  this.color = color;
}

// create a new instance of Bird
let cardinal = new Bird("Bruce", "red");
let duck = new Bird("Donald", "blue");

// access and modify blueBird object
cardinal.name // Bruce
cardinal.color // red
cardinal.color = green;
cardinal.color // green

// check if an object is an instance of a constructor
cardinal instanceof Bird; // true
crow instanceof Bird; // false

// check an objects own (name, color, numLegs) properties
cardinal.hasOwnProperty('color') // true
cardinal.hasOwnProperty('age') // false

//check an objects properties with the constructor property
cardinal.constructor === Bird; // true

// use constructor.prototype to add new properties to object constructors
Bird.prototype.cute = true;
cardinal.cute // true
crow.cute // true

// add more than one property and method to a constructor
Bird.prototype = {
  constructor: Bird, // specify the constructor
  numLegs: 2, // new property

  eat: function() { // new method
    console.log("nom nom nom");
  },

  describe: function() { // new method
    console.log("My name is " + this.name);
  }
};

let chicken = new Bird("Dinner", "brown");
chicken.numLegs // 2
chicken.eat() // nom nom nom
chicken.describe() // My name is Dinner

Inheritance πŸ”—

function Animal() { }

Animal.prototype = {
  constructor: Animal,
  eat: function() {
    console.log("nom nom nom");
  }
};

function Cat(name) {
  this.name = name; 
}

// make the Cat constructor inherit the eat function from Animal
Cat.prototype = Object.create(Animal.prototype);

let myCat = new Cat('charles');
myCat.eat() // nom nom nom

Add methods after Inheritance and override them

function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };

// Dog constructor
function Dog() { }

// make the Gog constructor inherit the eat function from Animal
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;

Dog.prototype.bark = function() {
  console.log("wof wof!");
};

// the new object will have both, the inherited eat() and its own bark() method
let beagle = new Dog();
beagle.eat(); // "nom nom nom"
beagle.bark(); // "Woof!"

// override an inherited method
Dog.prototype.eat = function() {
  return "nice meeeeat!";
};

let doberman = new Dog();
doberman.eat() // nice meeeeat!

Mixins πŸ”—

A mixin allows unrelated objects to use a collection of functions.

let bird = {
    name: "Donald",
    numLegs: 2
  };

let boat = {
    name: "Warrior",
  type: "race-boat"
};

// this mixin contain the glide method
const glideMixin = function(obj) {
    obj.glide = function() {
        console.log("gliding...");
    }
}

// the object is passed to the mixin and the glide method is assigned
glideMixin(bird);
glideMixin(boat);

bird.glide(); // "gliding..."
boat.glide(); // "gliding..."

Closures to Protect Properties πŸ”—

In JavaScript, a function always has access to the context in which it was created. This is called closure. Now, the property can only be accessed and changed by methods also within the constructor function. In JavaScript, this is called closure.

function Bird() {
  // instead of this.hatchedEgg...
  let hatchedEgg = 10; // private property

  this.getHatchedEggCount = function () { // publicly available method that a bird object can use
    return hatchedEgg;
  };
}

let ducky = new Bird();
ducky.hatchedEgg = 2; // nothing happens
ducky.getHatchedEggCount; // 10

Modules πŸ”—

An immediately invoked function expression (IIFE) is often used to group related functionality into a single object or module.

let funModule = (function () {
  return {
    isCuteMixin: function (obj) {
      obj.isCute = function () {
        return true;
      };
    },

    singMixin: function (obj) {
      obj.sing = function () {
        console.log("Singing to an awesome tune");
      };
    }
  }
})()

function Dog() { }
let goodBoy = new Dog;

// assign the singMixin method to the goodBoy object
funModule.singMixin(goodBoy);
goodBoy.sing() // Singing to an awesome tune

ES6 Object Oriented Programming πŸ”—

ES6 provides a new syntax to help create objects, the keyword class.The class syntax is just a syntax, and not a full-fledged class based implementation of object oriented paradigm, unlike in languages like Java, or Python, or Ruby etc.

ES6 Classes πŸ”—

class Book {
  constructor(title, author, year) {
    this.title = title;
    this.author = author;
    this.year = year;
  }

  getSummary() {
    return `${this.title} was written by ${this.author} in ${this.year}`
  }

  getAge() {
    const years = new Date().getFullYear() - this.year;
    return `${this.title} is ${years} years old`
  }
}

book = new Book('Book One', 'John Doe', 2016);
book.getSummary(); // Book One was written by John Doe in 2016.
book.getAge(); // Book One is 3 years old

ES6 getters and setters πŸ”—

class Book {
  constructor(author) {
    this._author = author;
  }
  // getter
  get writer() {
    return this._author;
  }
  // setter
  set writer(updatedAuthor) {
    this._author = updatedAuthor;
  }
}
const lol = new Book("anonymous");
console.log(lol.writer); // anonymous
lol.writer = "wut";
console.log(lol.writer); // wut

ES6 Statics Methods πŸ”—

Static methods allow using methods without instantiating an object

class Book {
  constructor(title, author, year) {
    this.title = title;
    this.author = author;
    this.year = year;
  }

  static sayHi() {
    return "Hi!"
  }
}

Book.sayHi(); // Hi!

ES6 Inheritance πŸ”—

class Book {
  constructor(title, author, year) {
    this.title = title;
    this.author = author;
    this.year = year;
  }

  getSummary() {
    return `${this.title} was written by ${this.author} in ${this.year}`
  }
}

class Magazine extends Book {
  constructor(title, author, year, month) {
    super(title, author, year)
    this.month = month;
  }

  sayHi() {
    return "Hi!"
  }
}

mag = new Magazine('Mag', 'People', 2019, 'jan');
mag.getSummary(); // Mag was written by People in 2019.
mag.sayHi(); // Hi!

Functional Programming πŸ”—

Map πŸ”—

var watchList = [{
    "Title": "Inception",
    "imdbRating": "8.8",
    "Type": "movie",
  },
  {
    "Title": "Interstellar",
    "imdbRating": "8.6",
    "Type": "movie",
  },
  {
    "Title": "The Dark Knight",
    "imdbRating": "9.0",
    "Type": "movie",
  },
  {
    "Title": "Batman Begins",
    "imdbRating": "7.9",
    "Type": "movie",
  }
];

const rating = watchList.map(function (movie) {
  return {title: movie.Title, rating: movie.imdbRating}
});
/* [ { title: 'Inception', rating: '8.8' },
  { title: 'Interstellar', rating: '8.6' },
  { title: 'The Dark Knight', rating: '9.0' },
  { title: 'Batman Begins', rating: '7.9' } ] */

// or...
const rating = watchList.map(movie => ({
    title: movie.Title,
    rating: movie.imdbRating
}));
/* [ { title: 'Inception', rating: '8.8' },
  { title: 'Interstellar', rating: '8.6' },
  { title: 'The Dark Knight', rating: '9.0' },
  { title: 'Batman Begins', rating: '7.9' } ] */

ES6 import and export πŸ”—

The lessons in this section handle non-browser features. import won’t work on a browser directly. However, we can use various tools to create code out of this to make it work in browser.

import πŸ”—

// we can choose which parts of a module or file to load into a given file.
import { function } from "file_path"
// We can also import variables the same way!

// Import Everything from a File
import * as name_of_your_choice from "file_path"

export πŸ”—

In order for import to work, though, we must first export the functions or variables we need. Like import, export is a non-browser feature.

const capitalizeString = (string) => {
  return string.charAt(0).toUpperCase() + string.slice(1);
}
export { capitalizeString } //How to export functions.
export const foo = "bar"; //How to export variables.

// Alternatively, if you would like to compact all your export statements into one line, you can take this approach
const capitalizeString = (string) => {
  return string.charAt(0).toUpperCase() + string.slice(1);
}
const foo = "bar";
export { capitalizeString, foo }

// use export default if only one value is being exported from a file.
// It is also used to create a fallback value for a file or module
export default function add(x,y) {
  return x + y;
}
// and to import
import add from "math_functions";
add(5,4); //Will return 9

W E ’ R E Β  D O N E !

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